Rob Silverman
Rob Silverman
Hi @alexsosn, thanks for the reply. The answer is yes for some specific use-cases, for example In-App learning or interactive training. I'm currently using genetic algorithm [here](https://github.com/chessboy/biots) and of course...
Just getting started with ImageEngine (mainly for macOS) and I just know it will be faster than what I'm currently getting from SpriteKit! That said, it's fairly nascent at this...
ok, I get it... please LMK know if this is in the spirit of the framework: ```swift // // KeyEventPlugin.swift // (for Imagine Engine) // // Created by Rob Silverman...
Output of unit tests: ``` Test Suite 'All tests' started at 2020-12-22 02:19:27.487 Test Suite 'SwiftChessTests.xctest' started at 2020-12-22 02:19:27.487 Test Suite 'AIBehaviourTests' started at 2020-12-22 02:19:27.488 Test Case '-[SwiftChessTests.AIBehaviourTests...
hi @SteveBarnegren ... do you still have interest in using the international standard for piece notation?
I'm starting to use this library, and agree standard Algebraic chess notation would really help this library. It will also help if PGN support is added later, e.g. `let game...
> If anyone wants to pick this up and make the change I'll be happy to merge it in. Otherwise I'll do it next time I make some updates to...
It seems the library needs to be updated to take into account the new "Safe Area" released in iOS 11. Not sure how that would work on an iPhone X...
running into the same issue on M2max MBP... any ideas on this?
I was thinking something like this: And `font(forTextStyle)` could be something like this: ```swift internal func font(forTextStyle textStyle: Font.TextStyle, legibilityWeight: LegibilityWeight? = .regular) -> Font { guard let styleKey =...