Tony
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Tony
Code: sharedImageProcessingContext.context.renderbufferStorage(Int(GL_RENDERBUFFER), from:self.layer as! CAEAGLLayer)
@BradLarson I use BilateralBlur to change parameters distanceNormalizationFactor did not change significantly, but I use GPUImage (OC) GPUImageBilateralFilter has changed significantly, I think it has some errors and hope to...