cheechard
cheechard
I have the same issue, looks like its fixed in QS here: https://github.com/sezero/quakespasm/commit/f09b26bb5d5228583ee82dc06e1456f517a95b62 Hopefully spike can add this fix to the QSS dev build soon.
+upvote from me, I love this feature in gzdoom
I second this, its the only thing holding me back from moving from vkquake to ironwail
I second this, amazing port and the only thing missing for me is support for FTE particles. At minimum support for the AD / TribalFX style effects would be greatly...
I have the same issue