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@hazdzz The real question is why isn't this showing up in Preview.app when opening the .icns file? Preview.app for original sloth.icns icon 9 = icon_32x32.png > Image size: 32 ×...
These online icns icon viewers - https://relikd.github.io/icnsutil/html/viewer.html - https://convertico.com/icns-file-viewer/ - https://pcpartguide.com/icns-viewer/ extract non-corrupted PNG icons from the icns file... strange. The bug seems to that somehow the PNGs are corrupted...
> I've tried out your ini & I'm not getting it to work on Gran Turismo 4 as you cannot move around the menus with the directional buttons nor can...
> Windows 10 with a wired PS3 Controller as the analog sticks work but not the directional keys or the face buttons. Anything where it says 'Full Axis' in Controller...
try running RetroArch with the environmental variable `MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS=0` set from https://github.com/libretro/RetroArch/issues/17646#issuecomment-2993493706 which fixed the issue on macOS
I just wanted to point out that with the [RetroArch not rendering menus but games still render correctly when using vulkan issue](https://github.com/libretro/RetroArch/issues/17646), flycast was the only exception, in that it...
I tested it with Resident Evil: Code: Veronica and it just pauses the game for half a second (setting slot A1 from VMU > none > VMU) This could be...
There is also a bug: 1. launch game with VMU inserted 2. save state 3. remove VMU in the flycast settings 4. load saved state Flycast standalone: VMU gets reinserted...
I tried to reproduce it now with the same commit version and could not, it may have been a one-off crash. Now in the RA Flycast core, the VMU gets...
For macOS, there is no `udev` driver, the `sdl2` controller driver introduced with RetroArch 1.20.0 is the only one to support vibration with the PS3 controller, and on macOS only...