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Collision Detection & Response in JavaScript

Results 29 GoblinPhysics issues
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rigid body & ghost bodies things like constraints, contact caches, etc

bug

Dependent on first adding more callbacks that such a system can tie into.

feature

When all constraints for the step have been found split them into islands and solve via separate web workers.

feature
optimization

Avoid the expensive call to `Goblin.GeometryMethods.findBarycentricCoordinates` When `findBarycentricCoordinates` is no longer needed the vertices on `Goblin.GjkEpa2.Face` can be actual `Vector3` and not `SupportPoint` which will also make ConvexShape generation happier.

optimization