GoblinPhysics
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Collision Detection & Response in JavaScript
rigid body & ghost bodies things like constraints, contact caches, etc
Dependent on first adding more callbacks that such a system can tie into.
When all constraints for the step have been found split them into islands and solve via separate web workers.
Avoid the expensive call to `Goblin.GeometryMethods.findBarycentricCoordinates` When `findBarycentricCoordinates` is no longer needed the vertices on `Goblin.GjkEpa2.Face` can be actual `Vector3` and not `SupportPoint` which will also make ConvexShape generation happier.