Chance Snow
Chance Snow
@danrabbit What of this issue?
`dub build gfx:texture` task errors: > ld: cannot find -lturbojpeg
## Windows CI environment - GitHub Actions Windows [Virtual Environment: Package Management](https://github.com/actions/virtual-environments/blob/main/images/win/Windows2019-Readme.md#package-management) - [Linking with GLFW error](https://docs.microsoft.com/en-us/cpp/error-messages/tool-errors/linker-tools-error-lnk2019?view=msvc-160#third-party-library-issues-and-vcpkg) - https://github.com/microsoft/vcpkg/blob/master/ports/glfw3/portfile.cmake - [vcpkg folder hierarchy](https://docs.microsoft.com/en-us/cpp/build/vcpkg?view=msvc-160#the-vcpkg-folder-hierarchy)
[Veldrid](https://veldrid.dev/articles/backend-differences.html#forcing-clip-space-consistency) handles this nicely. Or is this [already provided](https://rtbo.github.io/gfx-d/gfx/math/proj/NDC.html)?
I've been implementing my own [Vulkan-based game engine in D](https://github.com/chances/teraflop-d/pull/4), but just discovered this project. It seems like you're quite a lot further along with this abstraction. 😄️ I'm going...
[Warden documentation](https://github.com/gfx-rs/gfx/tree/94b71d5fc555f75999ca0fd7e0b72d7cc0e2d5d5/src/warden#warden)
Perhaps we could contribute a Cortex-M7 toolchain back to [swift-embedded/swift-embedded](https://github.com/swift-embedded/swift-embedded)?