Chris Hafey

Results 104 comments of Chris Hafey

The list wasn't prioritized and we may not want to do so as some properties will appeal to some people/applications more than others. I know that identity is really important...

Yes, discovered while implementing js-graphsync. I'll submit a PR for this, perhaps with other changes I discover during implementation. Just wanted a place to keep track of it until then

Notes from discussion with @hannahhoward *) go-graphsync design was based on bitswap implementation which sends blocks on a separate stream *) seems reasonable to be able to allow responses back...

Neither - it is the 16 bit pixel data (7fe0,0010) extracted from a DICOM file. You probably do NOT want to encode your data like this though, use the cornerstoneWADOImageLoader...

You can extract pixels from images using cornerstone core and then build your own volume: https://docs.cornerstonejs.org/advanced/retrieving-pixel-data.html On Fri, Jan 29, 2021 at 1:41 PM mtm12 wrote: > Hi Chris. Thank...

No, cornerstone is a 2d library, it has no 3d functionality. OHIF uses vtkjs for MPR/VR - maybe look there? On Fri, Jan 29, 2021 at 2:11 PM mtm12 wrote:...

You can get the Image object by calling loadImage() or loadAndCacheImage() with the imageId you want pixel data from https://docs.cornerstonejs.org/api.html#image https://docs.cornerstonejs.org/api.html#loadimage https://docs.cornerstonejs.org/api.html#loadandcacheimage The image object has a function getPixelData() which...

Did you do a view source on this example: https://rawgit.com/cornerstonejs/cornerstone/master/example/falseColorMapping/index.html On Tue, Jun 23, 2020 at 8:21 PM Costa P wrote: > I have tried to apply colorMap to a...

Your solution is a bit too implicit for me - I would prefer a more explicit "fitToWindow" or "calculateDefaultViewportSettings" flag somewhere.

I thought the behavior originally was for stacks to use the image frame specific WW/WC UNLESS the WW/WC had manually been changed. This is the correct default behavior for most...