Christopher Gutteridge
Christopher Gutteridge
I had the same issue as you, having created a not-quite 1:1 scale model of a street in my home town of Ventor; http://ventnor.totl.net/ On 17/05/2017 18:31, PlymouthCubed wrote: >...
I see... So you want to be able to specify a rotation to apply? It's probably possible but would require a lot of head scratching first. There's 2 functions in...
Yes. The projection object just has an offset for the difference between real-world 0,0 and Minecraft 0,0. You could probably get away with just tweaking the grid_to_ll function and see...
Wow! Could I also recommend you consider trying it with --blocks blocks/blocks.hollow ? It takes longer but makes the buildings into shells rather than solid.. On 20/07/2016 10:54, amyworrall wrote:...
Yes. I've seen that a couple of times but have not done a good work around yet. Other pending ideas are to support alternate elevation sources and projections. Also I'd...
That file is built via a script (I like one big file, but some users want it broken into bits...)
Do I need to do something? Sorry I lost track.