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C++ library for defining and controlling modern GPU rendering/processing operations.

Results 65 gloperate issues
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Currently, the RenderInterface does not register static RenderTarget inputs, as `Stage::addInput` (and thus the signal handler in `RenderInterface`) is called from the constructor of `Slot` for static inputs, which means...

bug
Core

`ClearStage` uses `RenderInterface::obtainFBO(size_t index, AbstractRenderTarget * renderTarget)` to get an FBO for a specific attachment. This overload does not set draw buffers and neither does the clear stage. This works...

bug

From http://doc.qt.io/qt-5/qglwidget.html: ``` This class is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code. ``` It is only need...

The `CanvasInterface` contains an `Input frameCounter`. Since #327, this input is no longer updated by the canvas and therefore stays 0. My question would be: Was it intentional to leave...

This PR depends on https://github.com/cginternals/cppexpose/pull/54.

This PR depends on cginternals/qmltoolbox#31. - Introduces internal stages (stages existing only in the UI, not in the actual pipeline) - The former preview item was converted to an internal...

This pull request contains a number of fixes or rather workarounds that were needed on my macos system to somehow repair rendering with gloperate. It seems that the type infos...

Typically, a screen-aligned quad/triangle is used to do post-processing using shaders; however, the current implementations of ScreenAlignedTriangle and ScreenAlignedQuad do not allow this: they simply display an existing texture. This...

This call order is fine: ``` m_canvas->setOpenGLContext(); m_canvas->setRenderStage(...); ``` However, if called the other way around (as a result of my solution to #393), the render stage is initialized twice:...

bug

For some reason, the screen area OpenGL draws into does not align with the window area. There is an offset of about [-11, 11] pixels (seen from the top left),...

bug