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C++ library for defining and controlling modern GPU rendering/processing operations.

Results 65 gloperate issues
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- [ ] Qt 5.4: Pressing the menu button again should close the menu - [ ] Qt 5.4: Make property menu items - [ ] Qt 5.7: Proper background...

GUI
pending

- [ ] Carefully review all basic stages - [ ] Revise used data types - [ ] onContextDeinit() must be used! - [ ] Design and document best practices

Core
pending

- [ ] Add onUpdate to separate processing (update) from painting (render) - [ ] Review stage execution logic with onUpdate

Core
pending

When converting "gloperate-logo.png" into a glraw texture, the default output name was "gloperate-logo.501.168.rgba.ub.glraw". This file could not be loaded with GlrawTextureLoader, propably because the detected suffix contains more than just...

bug
Core
pending

In the end, a UI element should be able to select e.g. texture formats, depending on the context

Core
pending

Should provide keyboard and mouse per se and a concept for integrating other input devices (game controllers, space mouse, ...)

Core
requires decision
pending

- NamedString is used to register shader include files, but although the path is right, the includes do not work - There are a lot of memory leaks in this...

pending
Demos

I'm not sure, whether this is supposed to be an issue of gloperate or cppexpose. To reproduce: Run gloperate-qt-example and enter `gloperate.canvas0.pipeline.virtualViewport` into script console. The `DuktapeScriptBackend` runs into an...

Core
requires decision
pending

A viewport is inherently integral (at least in OpenGL terms) and currently, mouse events use integer positions as well, so there is not much benefit in the current float representation....

Core
requires decision
pending