cgeadas
cgeadas
After some additional testing: If there is a problem with the auth (wrong sha1 or user just declines google permissions request to use google drive, etc), _on_sign_in_failed callback works and...
I've ended up releasing my game without using this function. But I would like to use on my next one so, this is extremely useful. How can I know the...
@cgisca _on_sign_in_success callback is working ok. However, is_player_connected never triggers the callback. On a side note, I agree with @tx350z about synchronous results. If it is possible to make it...
@tx350z I (still) don't speak Java :-) so I can't adapt it completely to my needs. Meanwhile, I'll try to deal with the callbacks with a mix of signals and...
@tx350z Thank you for the heads up. I was not aware of that change. I really hope they come up with something useful - sometime those guys are so short-sighted......