Cory Beutler
Cory Beutler
Got it working on my fork here: https://github.com/prime31/Nez/commit/fcdb729d69b360b93f2bf9ef3e67ee60aacc2673 If the feature is actually desired by anyone else, then I can make a PR. This is what it looks like in...
This seems solved along with the links by #26
@Shadowblitz16, If you want ECS for _performance_, then this may be the wrong place. Andrea Catania's ECS module is gonna be WAAAY better for the simple fact that it's a...
I see, so not performance so much. I think most of the folks on this repo are more into the "Godot way," so you maybe may have to spearhead this...
I get that. It can be tricky. I definitely use a lot of strange tricks to get autocomplete. That's an area that is being slowly improved. I guess I am...
> could you please provide some use-cases? I use it most for linear motion (like in a top-down game.) You can do the square-to-circle, then multiply that by the move...
> ohhh so this solution basically lerps from 0 to 1, but according from how far the analogic is from the center... Yeah, basically. It let's you use an analog...
> It seems like the problem is that some gamepads report `1.0` strength on each axis when pushed diagonally... Huh, I just assumed it was square-space by design, but it...
Ligatures are natively supported. I requested the feature on VSCode itself. UP-VOTES NEEDED to make it happen. https://github.com/microsoft/vscode/issues/98758
@mparsakia Yeah, sadly it didn't get enough upvotes in time. Apparently we are too few. There may be a way to write a plugin for this? Scan for ligatures and...