Connell

Results 6 issues of Connell

Hi! We're using Preview 6 and have found that initializing Automerge.Text, like this: ``` doc.text = new Automerge.Text(largeString); ``` Causes the following error stack when called with a ~500kb string....

Hi all! I'm not sure there's much that can be done about this now, but commit https://github.com/pmndrs/three-stdlib/commit/8125e625005aa03974bd535bf67e8cb888147806 introduces a backwards incompatible change in what becomes a patch version increment (v2.8.4...

bug
released

We received a dependabot alert about this advisory: https://github.com/advisories/GHSA-w687-f44x-x42j It's very strange, because this isn't an NPM package - it's a built-in element of the Unity game engine and is...

We're investigating the use of the new `splice` function since we're having some issues with handling unicode and how we can reconcile changes (in both directions) between an Automerge doc...

Hi! We're great fans for the popular [Parcel](https://parceljs.org/) bundler. At the moment it doesn't support the ESM import syntax for WASM modules, i.e.: ```ts import { ... } from './yadda.wasm';...

I've got an interesting case of a project that has a runtime error in development builds but not production builds. I've been able to create a minimal example that demonstrates...

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