Alexander Malinin

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This is actually a bug in X11: [Memory leak in XrmGetStringDatabase](https://gitlab.freedesktop.org/xorg/lib/libx11/-/issues/90) (GLFW uses XrmGetStringDatabase to query DPI value). Can be easily reproduced with a simple code piece without GLFW: test.cpp...

This is the intended behavior, see the documentation: https://www.glfw.org/docs/latest/window_guide.html#window_fbsize You need a framebuffer with native pixel resolution to render crisp graphics or there would be no point in a high...

Correct me if I'm wrong, but it seems the only options for custom formatter are either do format spec parsing manually or completely delegate the whole process to some other...

I've restored the hosting for now, the site should be accessible. But I'll try to move both documentation and artifacts to github.

Perfectly OK. I'd like to add the library to as much package managers as possible eventually. The current build script might be a bit weird though (e. g. putting the...

First, the `-L` (uppercase) option specifies an additional path for library search, similar to `-I`. It is the `-l` (lowercase) that specifies the name (without prefixes or suffixes) of a...

Directly porting the windowing code to SDL is fairly easy (61fa226). There are a few moments to check, e. g. the scaling bug on macOS that has finally set this...

Finally got my hands on macOS and turns out the HiDPI mode does not work without a retina display. When using a regular display (e. g. a FullHD one) macOS...

The viewport/scene scaling code has been refactored (0975c4d) to take into account possible system and user scaling factors. At the low level the library has to use three coordinate units:...

Sorry, missed the notification about this issue. > why did you chose to use strings as input parameters to functions? I assume you're talking about `terminal_set` function? There were a...