C Forster
C Forster
Hi Mauro, there are two main issues: - Keyframe selection: Currently, a keyframe is only selected when we travel 15% of the average scene depth. if your camera is facing...
yes, that should work
you should compile form ARM: https://github.com/uzh-rpg/rpg_svo/wiki/Installation:-General-for-ARM-processors
i don't know, you have to try. we are using high quality machine vision cameras as described in the paper.
Hi, thanks for your feedback! I fixed the last two ERRORS and added a cmake config file for rpg_vikit. On my computer it is found anyway so I couldn't really...
i changed it to std::isnan(). (http://en.cppreference.com/w/cpp/numeric/math/isnan)
For the triangulation, the search range range along the epipolar line is limited by the min/max depth. You should be able to overcome such large depth discontinuities by setting the...
what if you make it even smaller?
does is work when the camera is flying higher?
if you reduce the min-depth for the depth filter it will require more processing time to search the longer epipolar line, but it should get more robust for cases like...