C Forster

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Hi Mauro, there are two main issues: - Keyframe selection: Currently, a keyframe is only selected when we travel 15% of the average scene depth. if your camera is facing...

yes, that should work

you should compile form ARM: https://github.com/uzh-rpg/rpg_svo/wiki/Installation:-General-for-ARM-processors

i don't know, you have to try. we are using high quality machine vision cameras as described in the paper.

Hi, thanks for your feedback! I fixed the last two ERRORS and added a cmake config file for rpg_vikit. On my computer it is found anyway so I couldn't really...

i changed it to std::isnan(). (http://en.cppreference.com/w/cpp/numeric/math/isnan)

For the triangulation, the search range range along the epipolar line is limited by the min/max depth. You should be able to overcome such large depth discontinuities by setting the...

does is work when the camera is flying higher?

if you reduce the min-depth for the depth filter it will require more processing time to search the longer epipolar line, but it should get more robust for cases like...