cesss
cesss
I was able to find the problem. The reason is that for these Trackpad taps, MacOS generates two consecutive events. File `main.c` of the SDL+OpenGL2 demo has this loop, whose...
This issue might be the same (or not) described at https://github.com/vurtun/nuklear/issues/407 (I'm mentioning that issue from here, because it described the same situation and in Macs, so future users that...
StickyMouseButtons is GLFW-specific. I'm experiencing this in SDL. And, even then, if it worked would be a workaround, not a fix, because the problem is not in the external library...
Note that the bug is not in Nuklear, but in the examples. If you implement your application loop taking care of never combining events related to clicks, then it will...
> The 16-bpc file formats loaded by stb_image currently (PNG and PSD) just discard the bottom 8-bits, since there's nothing reasonable to do on the 8-bit path. Is this still...
Thanks a lot!! Your approach in miniaudio is much better than the idea I had, because I was thinking in putting all the C code in a header, and all...
I just found that Sokol, apart from being a 3D API wrapper, also has another header lib for creating a window, so it can work as a GLUT/GLFW substitute with...
I don't know if you are still following this, @a-e-k , but I'd love to have a C-only minimalistic OpenEXR loader+writer single-file lib. I'm not aware of any C implementation...
Thanks a lot, @meshula and @a-e-k . I didn't know that the core of the OpenEXR lib was C. That's very interesting, and it certainly opens many possibilities!
I'm very interested on this, @aheirman !!