cesss
cesss
Does nanogui call OpenGL 3.x directly? Doesn't it make the calls indirectly through nanovg? If that's the case, I read that nanovg has several backends, and not only OpenGL 3.x......
Do sqlite_orm and sqlpp11 support automatic data binding between the C++ objects and the DB without writing additional code? Looking at their readme's, it seems they require you to write...
> Writing out spectral images is currently left as an exercise; it's unlikely that we will have time to add that functionality at this point, but the exercise could mention...
The fact that GLFW doesn't support iOS and Android is the reason why I don't adopt it yet. Otherwise, it would be perfect for me: simple, and programmed in C...
> this BVH library looks nice, but it also does not implement spatial split BVH. It seems they did implement SBVH now! (actually, the commit seems to be from April...
> @cess Oh nice! > It seems they did implement SBVH now! Yes, but I encourage you to improve nanort anyway, because that other BVH library is very demanding in...
The doLUA() function in lua.c receives a pointer to "struct enode", so that function does have full access to ranges (just look how it's done in interp.c by the implementation...
News: Just checked that the fork at https://github.com/digitalillusions/CompactNSearch/commits/master successfully builds on Mac. You might want to merge it into your repository.
I'll also be needing quads in GLTF quite soon. If by that time they are not in an official extension yet, I'll be using the FB_ngon extension, although I'd prefer...
It's a pity that there's no progress in adding quads support. I find it one of the limiting points when adopting glTF.