Maximilian Dorn
Maximilian Dorn
Hello! You do not need a valid map id. The quickstart example just happens to use a valid id, but you can also use invalid ones.
> I encountered a problem when creating a map. I'm not sure why, but when I execute the following code, the original marker does not disappear. Is there no way...
> ... it seems that I am unable to successfully import maps into my project. It appears that there is no relevant repository available. Should I clone the project and...
If you don't explicitly provide a map id when creating a ClientsideMap it will choose an id itself. https://github.com/cerus/maps/blob/fff816b8b4d3c20af7649035c9f762bda1952ccf/common/src/main/java/dev/cerus/maps/api/ClientsideMap.java#L26-L28 You can get the id using `ClientsideMap#getId()`. You need to set...
Hey, are the issues you experienced solved? Do you have any further questions?
Sorry about that, should be fixed now
I'm pretty sure that's caused by some sort of bug in your code, I've never had any issues with sending lots of data packets. If you're willing to share the...
Are you 100% sure that your "color" arrays actually have colors in them? Looks like your sending a bunch of transparent maps to the player.
To debug the issue further: In your `BaseMapGraphics(byte[] color, int id)` method could draw something like a red rectangle in one corner. If the rectangle is visible but the map...
Hm, that's weird. Maybe the client is ignoring packets to prevent getting overloaded by the server? I have honestly no idea why this is happening. Maybe try sending fewer maps...