Alessandro Senese
Alessandro Senese
Yeah, I was thinking of the prefix only because the autocomplete shows too many options by default. Happy to don't have it :)
I've pushed an initial implementation for this. The `then` and `with` methods now accept a class as a parameter, and the built-in ones are: - Anima.Node - Anima.Group - Anima.Grid...
I like the proposal. For `initial_value` I assume will be set the same property you're trying to animate, right? For the BUGS things might be a bit broken in master,...
An initial implementation of "initial_value" has been pushed
Thanks, I'll investigate
This is fixed in master
Hi, I'm planning to fix all the broken animations this weekend. I'll update this ticket once completed
@cyberpsyche, all the animations should work fine now. There is some bug around reversing animations, which should be fixed soon. I've uploaded the `anima-godot-4` repo and also submit to the...
@cyberpsyche the addon is now also available on the Assets library: https://godotengine.org/asset-library/asset/1842
Hi, I just tested, and looks like there is some cyclic reference. In the meantime, you can reload the project and everything will work fine.