Alessandro Senese

Results 24 comments of Alessandro Senese

Yeah, I was thinking of the prefix only because the autocomplete shows too many options by default. Happy to don't have it :)

I've pushed an initial implementation for this. The `then` and `with` methods now accept a class as a parameter, and the built-in ones are: - Anima.Node - Anima.Group - Anima.Grid...

I like the proposal. For `initial_value` I assume will be set the same property you're trying to animate, right? For the BUGS things might be a bit broken in master,...

An initial implementation of "initial_value" has been pushed

Thanks, I'll investigate

This is fixed in master

Hi, I'm planning to fix all the broken animations this weekend. I'll update this ticket once completed

@cyberpsyche, all the animations should work fine now. There is some bug around reversing animations, which should be fixed soon. I've uploaded the `anima-godot-4` repo and also submit to the...

@cyberpsyche the addon is now also available on the Assets library: https://godotengine.org/asset-library/asset/1842

Hi, I just tested, and looks like there is some cyclic reference. In the meantime, you can reload the project and everything will work fine.