cchandel
cchandel
Hi, Not a test - but a bug report. fault_tolerant_router doesn't start if the ppp interface is down. In case of a ppp interface - there is always a chance...
Hi, In the interim, I've used https://github.com/jaretburkett/ILI9488.git to drive my 9486 display. Surprisingly, the display works better with this library. On the pi, the same display is identified as a...
So, I have a use case where I want to create a log of all that happens in a game. One way is to log per system. Using a system...
Hi, With the new changes, I can't access the WorldStatus. Also, how do I DestroyWorld or Destroy an Entity ?
This works. ``` for mov := iterMovement.Begin(); !iterMovement.End(); mov = iterMovement.Next() ``` However, changing the value ``` mov.Course = 140 ``` does not change the value of course. ``` movementSystem.go:170:...
Ok, That makes sense. Could you provide example of how both options would work? Thanks.
For Eg, Lets say the game has the ability to change its speed - which means at speed 2 every thing becomes 2 times as fast, actor movement, game time...
Hi, Thank you for the fake_game example and for adding events to the ECS system. Regards
Sure. Understood.