cburiame
cburiame
Yes, I did for the all .xcodeproj directories. It seems DeClang is used on the main .xcodeproj, however default clang is still used on the GameAssembly .xcodeproj. I wonder what...
I see. Would it be enough just replacing default clang/clang++ binary and no other setting modifications? (xcode_setup and binary replace?)
Thanks. By the way, how compatible is DeClang with Xcode Apple clang? Could there be any compatibility issues?
My understanding is that Apple clang is closed source, so it should be different from that.
Another question. Considering the balance between strength and performance, what would be an appropriate value for the overall_obfuscation (default 0) and split_level (default 1)?