Chris Bradfield

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The kinematic body was probably colliding with the sphere. It's generally not a good idea to parent a kinematic to some other moving object because then the collisions won't work...

No, but in the greyscale shader recipe there's an example of how you might use it: http://godot_recipes.com/shaders/greyscale/

Of course it's possible - you just have to write the code to make it work. If nobody has already built and explained a solution to your specific problem, you...

Click on the image in the FileSytem tab. Click the Import tab in the top left. Uncheck the box labeled "Filter". Click the Reimport button.

> I Don't Understand... Why Not Use A AnimatedSprite...? Because AnimationPlayer can do a lot more than display a sequence of images.

> this method will not work if you have each animation as a different sprite sheet. Sure it will. You can keyframe the Sprite's `texture` property too. > Also, for...

You should use groups or collision layers to make the enemies not detect each other, but only detect the player.

Groups or collision layers are a better solution than relying on a specific node name. With collision layers, you don't even need any code at all.

Thanks for letting me know about this mistake. I've fixed the text to use `erase()`.

> Also, I underestimated the importance of the update() function in _process() to clear & update draw positions in the canvas node. I should probably do a more basic one...