Chris Bradfield

Results 49 comments of Chris Bradfield

Maybe there could be a default asset set for demo writers to use, but this seems unmanageable. If I'm doing a demo on TileMap, for example, I may want a...

I think the wording here is fine - we're making a "main" scene not a project main scene. Maybe this should just be worded that we're making a new "container"...

I suppose, although it's documented in the JSON spec, which has nothing to do with Godot at all.

> Hi, you advise to not use json files for saving data, while the official doc recommends to use the methods to_json and parse_json That's been changed in a recent...

Actually, I was mistaken, it looks like it wasn't merged: https://github.com/godotengine/godot-docs/pull/4698 Regardless, it's an outstanding issue, and needs to be changed. Recommending JSON in the tutorial leads beginners to think...

`store_var()` saves dictionaries too.

Thanks for the suggestion - I'll update the recipe. Not so easy to update the video though...

Yes, this is due to a change in the recent version of Godot (addition of the Billboard flag). The text has been changed, but the zip needs to be updated.

I'm not sure what you're asking. There isn't a map in this tutorial, just the player ship and a static ship to fly past.