Chris Birkhold
Chris Birkhold
This change will wrap vector compares, specifically == and !=, with the required all()/any() in the Metal translation. Comparing vectors results in a boolean vector and which GLSL will implicitly...
Consider the following document: ``` a: &a x: 1 b: &b ref: *a c: ref: *b ``` Tree:resolve() will result in: ``` a: x: 1 b: ref: x: 1 c:...
1/ Avoid copies and temporaries. 2/ Faster access to atmosphere values when multiple altitude dependent values are queried.
1/ Updated the macOS framework to OpenVR 1.0.16. 2/ Corrected build documentation and added note on IOSurface use.