cawvyoct

Results 15 comments of cawvyoct

As spotted, the game's _UI_ is too binded with the game's _logic_. Currently working to separate the two. (PR:#36 was the start of this to see if it would be...

Adding multiple language support to C++ projects is a challenge. This issue may take some time to complete.

Hello @Park-ma! Sorry for the late reply. It's great that you would like to help with translating to Chinese! Thank you! :smiley: Right now however, adding language support is still...

Humm, normally I only "run" programs listed in the [releases](https://github.com/plibither8/2048.cpp/releases) section of a github project. * One possibility is a statically-compiled program and then release it via the [release](https://github.com/plibither8/2048.cpp/releases) section....

Thank you for your contribution! :tada: The following will be a quick code review, ok?

So, things are a bit confusing here with the authors of commits in this PR. Suggestions of _"things to fix"_ before hard edits would have been preferred... (This fosters encouragement...

```c++ constexpr int CELL_BORDER = 1; ``` This works too, however enums are great for newer developers to understand that some variables have a group context together.

Hi @Scronkfinkle, Just an update, but thanks for your contributions so far to the project! :+1: Currently, the game's codebase is being refactored quite a bit and you will need...

Thank you for your contribution! :tada: May I try to code review your PR? The intention of the code review will be to help foster more PRs from you. And...

So, I don't know what level of C++ you know so I will try and keep things generic. Again, congratulations on reaching this far with your C++ development! It's a...