cavisions

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In my case it doesn't depend on what I'm wearing - the same effect is observed in many situations. It is also not dependent on the lighting conditions. It looks...

It looks like the problem is not at all addressed in the Body Tracking SDK Version 1.0 what is very problematic. Do you have any plans to work on this...

> Is the official sample app running successfully? If it runs, how much difference in memory consumption is there compared to the app that crashes? No - your official sample...

> I mean [the MediaPipe official sample](https://developers.google.com/mediapipe/solutions/setup_ios). We have successfully started the sample, but there is no PoseTracking there (and the face detection - it works good exactly like in...

> How about disabling segmentation mask? > > https://github.com/homuler/MediaPipeUnityPlugin/blob/251ebd350c5e74cfcbc1f37a68d73dfb9a833f95/Assets/MediaPipeUnity/Samples/Scenes/Pose%20Tracking/PoseTrackingGraph.cs#L27 We'll have a look, but anyhow we strongly need the segmentation mask in our application, so it will not save us...

> How about disabling segmentation mask? > > https://github.com/homuler/MediaPipeUnityPlugin/blob/251ebd350c5e74cfcbc1f37a68d73dfb9a833f95/Assets/MediaPipeUnity/Samples/Scenes/Pose%20Tracking/PoseTrackingGraph.cs#L27 UPDATE: When the segmentation mask is disabled it looks like it is working correctly using about 500MB of memory. Anyhow I'd...

> If there is a way to make it work, I think the following approach would be effective: > > 1. Upon receiving the segmentation mask (e.g. `ImageFrame`), use `TryReadChannelNormalized`...

> Although there remain some known bugs, but to be honest, it's fine to release at any time. There are some breaking changes, so I'm trying to include other breaking...

> If there is a way to make it work, I think the following approach would be effective: > > 1. Upon receiving the segmentation mask (e.g. `ImageFrame`), use `TryReadChannelNormalized`...

@homuler Do you have any plans to update to Mediapipe v.0.10.14?