castaneai

Results 14 comments of castaneai

マルチスレッド関連の可能性あり → #6

Hi, I am also using client-go with GKE and Workload Identity. You can use [oauth2/google's DefaultTokenSource](https://pkg.go.dev/golang.org/x/oauth2/google#DefaultTokenSource) to fetch the token and pass it to the REST Config as follows ```go...

Hi @natasha41575 . may I ask you to check the patch for this docs?

@markmandel Hi, thanks for the mentions. This is an interesting proposal! I have a couple of suggestions and concerns. 1. the status code of the Allocator should be subdivided due...

Hi, I too was having trouble with the deprecated API: customresourcedefinitions.v1beta1.apiextensions.k8s.io calls. After some research, it seems that ArgoCD calls the v1beta1 API in ArgoCD v2.2 or earlier. The solution...

Yes, I'm testing MMF by creating a mock QueryServiceClient as follows. ```go type mockOM struct { pools map[string][]*pb.Ticket mu sync.RWMutex } func (q *mockOM) CreateTicket(poolName string, ticket *pb.Ticket) { q.mu.Lock()...

@jonfoust Thank you. I also think it's important to reset the backend state for test independence. I run the FLUSHALL command to initialize om-Redis before each test. What do you...

Hi, I have the same problem as archJude on the Apple M1 Max chip. I solved it by adding the `--no-half` option as Mikubill mentioned. Thanks! ```diff diff --git a/webui-macos-env.sh...

Hi. I found the same problem. In games where a small number of players match, the server that fails the allocation is still the dangling server. If the player retries...

I agree. It is a good idea to avoid the dangling server by writing it in GameServer yaml.