Caspar Krieger
Caspar Krieger
Sure, makes sense to have this be a draft PR. But if I do spend the time to clean this up by addressing the points I suggested in the ways...
FYI I intend to rebase & rework this PR once #82 has been merged (and ideally after I've merged a PR to add logging as per #89, assuming we're aligned...
I have rebased this onto current `main`, fixed conflicts, updated docs and fixed the remaining todos - so this should be ready to go now (edit: well, it should be...
> would it be much effort to add the "current" game-state to the prediction function? @TarVK I had a look and I think it would be tricky. The core issue...
I am not certain if I need to specifically leave a comment here, but since others have done so: #1529 contains my game's update for the month.
I would benefit from "bit for bit identical" world cloning too: I do rollback networking, with my entire rollback-able game state in a separate ECS world[^hecs]; having world-clones be identical...
> I still can use the clone function i manually wrote in bevy 0.16, could you tell why it is not working for you? @chengts95 yes, your cloning approach _does_...
@eugineerd , oh, thanks! Somehow I completely overlooked that PR when reading this issue. --- @chengts95 I fear we are talking past each other somewhat. To try and clear things...
@ElliottjPierce Wonderful! I haven't looked at the PR in depth but it sounds like what both @chengts95 and I would want. To summarize this thread w.r.t. adding a dedicated clone...
I read this PR to judge whether I'd be able to rebase it and take it over the finish line (as @eugineerd suggested), and here's what looks like needs to...