Casey Rodarmor
Casey Rodarmor
Frequency buckets are equal-sized. Most of the juicy frequencies are low, so we might want to make higher frequency buckets take up less space.
We should a-weight frequency values so they match humann loudness perception.
1. Add boolean that performs color transformation on *xy position* not color, this will allow producing gradiants 2. Add pixel shader
I'm not sure what the best way to support full-screen postprocessing effects is. Some examples of such effects: - pixelation - chromatic abberation - glow - dither - different kinds...
Some way to switch page to control mode, in which key presses can be used to control the renderer. E.g. in control mode, key('x') will return true while the x...
- Spacemouse for scale/translate/rotate - A whole bunch of dials for settings - A bunch of buttons
Could also use a spacemouse 3d controller
Add ability to translate coordinate transform. Moving in some direction constantly will be a cool effect.
Not sure about this, but blaster had a stack of filters that you could push and pop onto. Was pretty good for interactive experimentation.