Carsten Teibes

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Thank you for the detailed issue. This is actually a combination of #1275 and #1328. Please use the search next time. (Keeping this open because it describes specific game locations...

The speed issue happens when we have monaural audio. mp3 and ogg playback are affected at least, opus not (because always decodes stereo). Tested with OFF title scene (original mp3...

For what it's worth it *should* be as easy as replacing `gradlew assembleRelease` with `gradlew bundleRelease`. The signing configs and such are used by both.

This could be easily added with a custom chunk or rpg_rt.ini switch. Good thing is that nothing for the engine needs changing, is only cosmetic, same goes for the removing...

The RTP dialog triggers unfortunately a corner case in the logic I introduced. For the time being, build Editor in release mode, this should close the splash regardless if the...

Let's keep this open until it is really fixed. 😉

Currently the templates are hardcoded from application dir, which is bad, when installed. Instead we should query the appdata location first: `auto path = QStandardPaths::locate(QStandardPaths::AppDataLocation, "Map0001.emu");` See also https://doc.qt.io/qt-5/qstandardpaths.html Of...

Why not add this issue to tools repository?

This looks like a High-DPI issue, which might be fixed already by #147, since we provide the `plist` file. (https://doc.qt.io/qt-5/highdpi.html#macos-and-ios) If we want real support we need to set `QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);`...

Currently you can cycle through them with F5 key. Do you want to have this configurable (settings scene could handle this) or as command line option?