Carsten Teibes
Carsten Teibes
Do not forget the callbacks when a sound finished, or do you have unlimited channels and map them to hardware later?
Do you build latest master or 0.7? Also, are you using sdl2? Can you post build instructions?
Closing, because of no further feedback and I am afraid we cannot help here much.
These are some really good ideas. :-) Parts of this are already planned or working. See #666 for example for configuration stuff. At least the RTP can nowadays be installed...
I think this is a case of laziness on the authors side. (*speculation ahead*) While developing they used the mp3 patch by Ineluki, so the files had the `.link` extension...
This should be fine, let's do not use an expensive check here, for an unlikely problem. :+1:
Yes, but I think it is not really needed to delay the start so much.
As a sidenote: To extract the logos almost any PE resource tool can be used, for example `wrestool` from icoutils. ``` bash wrestool -xR --type='XYZ' -o logo.xyz RPG_RT.exe ```
https://github.com/Malvineous/cfgpath could be used in parts too.
I never had this issue before. Can you tell us which games you tried so far? We currently need to fix some different things for the 3DS port, but after...