Carlos De la Mora

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I believe getting 60 fps is not possible according to this https://forums.developer.apple.com/thread/104343

I had the same issue, I fixed it by changing every `address` to `clamp_to_edge`. So now it looks like this ```fragment half4 mask_fragment(out_vertex_t in [[stage_in]], texture2d colorSampler [[texture(0)]]) { constexpr...