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Road Surface Appears Gray and Hazy After Importing from MATLAB RoadRunner
carla-dev ubuntu 20.04
Description of the Issue: After importing the road created using MATLAB RoadRunner into CARLA, the road surface appears to be gray and hazy. I'm not sure if this is a rendering issue.
Steps to Reproduce:
Create a road model using MATLAB RoadRunner. Export the created road model in a format compatible with CARLA. Load the exported road model into CARLA. Observe the display of the road surface. Expected Behavior: The road surface should appear clear and as expected from the creation.
Actual Behavior:
The road surface appears gray and hazy, lacking clarity, and it's uncertain if this is a rendering issue.
Hi, with a flat surface it worked for me, but after changing the Z value of some polygons I got a similar effect.
Shadows are darker at some places and around the Z value changes it has a weird texture. It could happen with a flat surface, too, but I can't confirm if it does.
It is only a guess, but I believe it is not only the RoadRunner texture with this behavior.
The pictures are from a custom map we created for our project.
Thanks. Did you figure out how to solve this problem, and make it look normal?
Hi, I didn't fix it, but my guess is that it is an generated texture, and to have a good quality you have to create/use your own texture. Another problem could be, that UnrealEngine has a problem with shadows or the quality of the picture is too low.
Maybe someone with more experience with RoadRunner can answer that.
Sounds good, I'll try. Thanks a lot
hi! When I export the created road model in a CARLA compatible format, it shows the following road, am I missing that step? How can I export the same road model as you, and I look forward to your reply
Hi, did you Import the .xodr + .fbx with this steps? https://carla.readthedocs.io/en/0.9.15/tuto_M_add_map_source/