camthesaxman

Results 10 issues of camthesaxman

The Gamecube/Wii headers typedef s32 as long, whereas m2c's default typedefs assume that s32 is int. https://github.com/matt-kempster/m2c/blob/master/src/c_types.py#L554 This ends up changing function parameters in the context from int to s32...

Use Case: I am trying to use mGBA to test a multiboot program (one sent over the link cable) that reads data from an inserted Pokemon Emerald cartridge. The multiboot...

Seeing that so many of the graphics files are compressed, I think it would drastically improve build times if gbagfx was able to convert directly from `example.png` to `example.4bpp.lz` without...

A lot of the source code files are in directories that don't really make sense, especially field, and this makes it kind of a pain to find some given piece...

A number of GBA games (such as Legend of Zelda: A Link to the Past, Pokemon Pinball: Ruby and Sapphire, and Advance Wars) seem to use the newer agbcc compiler,...

Obviously, not all of stlwrt's code builds successfully yet, but here is a Makefile so that you can simply run `make` to build. It also features automatic dependencies so that...

While in-game, pressing the home button, then Y to close the software results in the "Closing software..." dialog box appearing indefinitely. The system is not frozen, since the 3DS background...

I am using the latest debug version from the build artifacts. I am able to load a SWF file and run it with no major issues. However, upon switching to...

~~1. 256 color palette is completely wrong. Figure out how palettes are supposed to be managed.~~ fixed 2. The debug version of Win 95 traps an int 3 at KERNEL!(1)...

The game will occasionally crash after walking too far, when run on GameCube. This does not happen on the Wii. It may possibly be an out of memory error. I...