Sam Muirhead

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oh, I just found an existing issue which this is a duplicate of: #283 It was closed in 2018, assumed fixed.

That would be great! Looking forward to signing up and spreading the word :)

I don't have the answer to your question, but hopefully some useful information anyway: as far as I understand it, the advantage of using the `transform3d` trick with CSS animation...

I'm not enough of an expert to know, but this makes me doubt it.

@97Yates05 There isn't enough information in this issue for others to provide you much help. Please fill in the prompts in the body text of your issue to make it...

That information is a lot more useful, thanks. An alternative could be to use keyframes rather than using a callback: ```javascript anime({ targets: '#element', keyframes: [ { translateY: '50px', duration:...

So there are two things you're suggesting: 1. Provide an `animationFillMode` option 2. Make `animationFillMode: none` the default in anime.js The first seems feasible, though you'll need to explain more...

This doesn't seem like a feature that would be part of the anime.js library, but rather an animation that you would write _using_ anime.js - it's certainly possible with the...

> when restarting the animation, the SVG fill is not restarting, the Paths are already filled and only the stroke is animating. > > EXAMPLE: > https://codesandbox.io/s/intelligent-banach-9pufd?file=/src/App.js I don't know...

I think it's largely down to personal preference and the specific needs of your project, it's hard to say whether one way is 'better' than the other, and there's no...