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A cross-platform build tool for LÖVE

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I'm trying to build the program from the cloned repo and I'm getting the fallowing error (using both cargo and rustc 1.26): ``` warning: unused manifest key: package.edition error: failed...

Hello. It seems that package.path not make any sense when building with boon. For example ```lua package.path = 'libs/?.lua;' .. package.path require("dummy") ``` not works although it should while ```lua...

Wondering what needs to get done, I'd be willing to contribute.

If we allow multiple builds to be executed with a single command via the config file [#17], then the CLI should be able to do the same with the `--target`...

Hello, When I package my game with boon, all my requires failed when I run my game.love : ![image](https://user-images.githubusercontent.com/26431997/56867701-a7335880-69e8-11e9-980b-5e146ac5cf5b.png) ```lua my_lib = require("lib.mon") ```

Last that I checked, the Windows 32-bit build wasn't working.

I tried upgrading an existing project using Boon 0.3.0 to 0.4.0, but the builds it generates crash immediately. It seems that at least on my machine, the folder structure is...

Now when packaging `.love` files, symlinks are supported. If a symlink is found, the files it points to are resolved, and added to the package. I made this change locally...