Sterling Parker

Results 25 comments of Sterling Parker

Would this be part of the reason I don't seem to get any atmospheric heating gear-up even at orbital velocity, and barely anything worth mentioning even with gear down? Was...

This feature is now in main and functionally complete. May do further work, but closing the issue as Added.

Re-opening and updating checklist as I plan to do a bit of work on this soon-ish.

# Medical Kits * **IFAK**: Individual First Aid Kit. Treat a couple major wounds for one person, mostly bleeding control (tourniquets, bandages, hemostatics, stimpack). Replaces stock simpacks. * **MFAK**: Multi...

# User Interfaces * **Bleeding control**: Apply and remove tourniquets, seals, bandages, hemostatics. Largest bleeding wound takes priority automatically, unless all controlled. Replaces the stock HDest "bandaging" interface. * **Burn...

# Burns Treatment * Bandages can be applied to quickly mitigate 10% burns each, up to a max of 50% total. This will gradually decrease until the bandage is replaced...

random brainstorm implementation ```csharp class UaS_CraftableObject { class CraftedClass; int materialCost; int timeToCraft; } class UaS_CraftHandler { array ListOfCrafts; static void AddCraftableType(class tempclass, int tempMC, int time) { class newEntry...

(copied from Discord) ### Prep example Each food item can define prep steps, like a recipe, and those steps can require other consumables to complete. For a very simple pseudo-code...

This is a known issue, I'm working on fixing it but it may take a while. In the meantime, please disable the Searching feature of the AI module. I've re-opened...