Calcitem
Calcitem
branch `master` include v1.1.39 Android 12 and Android 11 all have this bug. Android 12 is easier to crash. Test v1.1.38 release apk on Android 12: Crash Test v1.1.39 debug...
v1.1.39 Error: Invalid Move: (none) Stack trace: #0 Move.parse (package:sanmill/mill/types.dart:53) #1 new Move.set (package:sanmill/mill/types.dart:104) #2 NativeEngine.search (package:sanmill/engine/native_engine.dart:84) #3 _GamePageState.engineToGo (package:sanmill/widgets/game_page.dart:574) Add any other context about the problem here.
It is best to draw notation after the board line is drawn, not to overwrite it after adjusting it to a significant value.
See: ```c++ case GameOverReason::loseBoardIsFull: reasonStr = turnStr + " lose because board is full."; break; ``` (Only show on statusBar) But flutter code does not have it.
Commit 71248fc8 Run debug: ``` HiveImpl._openBox (hive_impl.dart:117) HiveImpl.openBox (hive_impl.dart:139) LocalDatabaseService._initDisplay (storage.dart:119) LocalDatabaseService.initStorage (storage.dart:80) main (main.dart:53) ``` ``` Launching lib\main.dart on Windows in debug mode... Building Windows application... Debug service listening...
How about learn from Doublemill3? https://m.apkpure.com/doublemill-3-nine-men-s-morris/com.plusonelabs.doublemill3 In terms of functionality, the ultimate goal is to make an app similar to SmallFish.
Adjust scale to 150%, and the display is incompleted on Windows. (1920x1080) And when you click `Personalization -> Show history navigation toolbar`, it does not work and shows the main...
When the Rule settings are modified, the pieces on the board should be cleared, and the game should be reset. Because if you continue to play the game later, errors...
Commit 71248fc8 Debug, run on Windows Flutter 2.8.0 ``` MethodChannel._invokeMethod (platform_channel.dart:165) MethodChannelSoundpoolPlatform.init (method_channel_soundpool_platform.dart:11) Soundpool._connect (soundpool.dart:321) ``` ``` Launching lib\main.dart on Windows in debug mode... Building Windows application... Debug service listening...