Cailu
Cailu
This pull stops most functions from working.
> > This pull stops most functions from working. > > whopsie, I just tried radar and was quick with the test. can you ellaborate on what didn't work ?...
You can also move the "if (IsInGame ())" to the beginning of the "RenderRadar" function, this will avoid the empty radar at the beginning of the game.
> Actually I compiled your version and it fails to inject into my Among Us, .22 version from Steam. Legitimate. On injection I get error: > `ChristWareAU.dll caused an Access...
https://github.com/ExtraConcentratedJuice/ChristWareAmongUs/blob/3af6e8257456acd839a6a456246ccefc56d103db/user/main.cpp#L50 https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
Compile the project (x86, Release) https://www.google.com/search?q=how+to+compile+c%2B%2B+dll+project&oq=how+to+compile+c%2B%2B+dll+project&aqs=chrome..69i57j33l3.6168j0j4&sourceid=chrome&ie=UTF-8
I'm having the same problem, I'm on version 2020.9.9s, the line that has the problem is "Vector2 localPos = PlayerControl_GetTruePosition (localPlayer, NULL);", and it only happens when you click "Play...
Fixed in #19 (c0278a6)
> I did fix the radar in my update PR already. it's the 2nd commit. Yes, but the fix was with the v2020.9.22s pull, in this case it will only...
> yea I probably should have seperated those commits in different PRs honestly. Yes, I hope @ExtraConcentratedJuice doesn't abandon the repository, it's been almost 3 days with no appearance.