Caiman

Results 7 comments of Caiman

Just saying, while the error is annoying in Vulkan, it crashes the whole program when using the OpenGL ES Compatibility renderer. It happens whether duplicating in code or using `local_to_scene`,...

I'll be shocked if this doesn't make it in seeing as so many games use it. Having to hack around with shader material is a pain, especially since it makes...

> Since `set_active()` and `is_active()` are both exposed, we can surely expose an `active` property now. This should be feasible while preserving compatibility. Setters/getters will disappear in the class reference...

> Since `set_active()` and `is_active()` are both exposed, we can surely expose an `active` property now. This should be feasible while preserving compatibility. Setters/getters will disappear in the class reference...

> Poking to see if there is interest. It seems like the feature itself is fine, but it really cannot be merged currently. If you do not have the time...

> I think a better idea is to just improve/fix/replace the encoder & decoder all together. No (or significantly less) compatibility breaking here. > > For some reason Godot's encoder...

> > QOA looks pretty interesting to me, especially if we manage to integrate an encoder in Godot. > > I might have good news. > > (there is a...