Justin Gitlin

Results 31 comments of Justin Gitlin

The more I've been using shaders for advanced feedback & particle techniques, the more I've run into this need. I didn't quite realize why my calculations were suffering until an...

I did some research and just got 32-bit textures working as a proof-of-concept with very minimal changes. In [PJOGL](https://github.com/processing/processing/blob/master/core/src/processing/opengl/PJOGL.java#L1369), where textures are created, I overrode the `internalFormat` and `type` properties...

After further testing, I found some new info: - This slows down the current `Movie` object in the `processing-video` library. There are potential performance impacts elsewhere, but `Movie` was noticeable....

I'm in way over my head on this, but after seeing another performance hit while using a different camera library, I'm wondering if the realtime conversion between OpenGL texture formats...

I've revisited this after some conceptual direction from @benfry and arrived at a much simpler distillation that has little-to-no impact on the core. By overriding just a couple of things...

@Beervangeer - I never had the time/brainpower to get this submitted to the Processing core as a real solution, but I refined it within my own codebase in a way...

@Beervangeer A couple of lines in the `newDataPG()` function are specifically there for using **individual** pixels as data for particle systems, and has adverse effects if you're using texture lookup...

I just experienced this too: loop() fails on a stereo wav file. Converting the file to mono fixed the problem, but mono is kind of a bummer :) It looks...

I just tested, and this works. However! It only works with `http`, and not `https`, at least with my example file below ``` import processing.video.*; Movie movie; void setup() {...

I've recently been experiencing this, and it seems to get worse with higher resolution and higher framerate videos. I had a 2048x2048 video at 60fps that would crash very consistently....