Claire Foster
Claire Foster
Ok, this might be a toy, but it also might be quite useful. See the aqsis PBGI implementation as a reference (or may want the simpler approximation outlined in one...
It's quite useful to be able to measure distances quickly. The basic idea would be to allow two or more points to be selected as a set of points of...
For the FPS players out there who undoubtedly won't stop requesting this if it's not supported... and for the potential Oculus Rift support which will require something similar.
The code has grown to a size where it's worth thinking about structuring things a bit more cleanly for clarity. Any larger branches should be merged first to avoid unnecessary...
For small datasets, the near clipping plane is set to a value which is much too large - the points are clipped away just as you get close enough to...
The current code doesn't correctly bound the total number of points (or memory) used when loading files. There should be a way to do this automatically, though with users adding...
As described on the pointdown mailing list (http://lists.osgeo.org/pipermail/pointdown/2015-February/000004.html), it would be awesome to have support for precomputed point cloud level of detail for visualization, ultimately in a form which is...
It would be useful to have color maps exposed as user-editable shader parameters in the same way as floats and ints are now. Presumably these would just be sampler1D uniforms...
The radial trimming is cool, but users often want to do it using a segment instead. Ideally should be able to specify the segment with two clicks and a drag...