Claire Foster
Claire Foster
No idea how difficult this will be in the presence of point clouds which actually don't fit on the GPU - need some caching strategy in that case. Not even...
Start of an attempt to get OSX packages working.
Crude support for semi-transparent polygons would be quite useful CC @Ross-Batten . In general, there's no nice way to do this in standard OpenGL, since OpenGL doesn't support order independent...
A lot of cleanup in an attempt to fix #122
Proper documentation for the event hook system needs to be written, along with some examples. See #165, for example.
The current selection model has a few "interesting" attributes: - Objects which are invisible (eg due to a discard in the shader) are selectable. - Line segments and triangles are...
The `-shader` command line argument is only applied at first startup. This is super screwy and confusing. A simple fix for now is to obey `-shader`, except where the user...
A flag for "selectability" of individual geometries should be implemented so that we can have some geometry as pure visual information without it causing distractions in vertex selection. Could also...
When a vertex is clicked on, it would be useful to be able to get the selection as a hookable event, and to get the geometry label and vertex which...
As discussed at https://github.com/JuliaLang/METADATA.jl/pull/6436#pullrequestreview-1265697 it would be nice to have some rendering tests running in travis, though might be tricky. Some relevant parts of the discussion: Testing in a virtualized...