Claire Foster

Results 128 issues of Claire Foster

No idea how difficult this will be in the presence of point clouds which actually don't fit on the GPU - need some caching strategy in that case. Not even...

feature

Start of an attempt to get OSX packages working.

Crude support for semi-transparent polygons would be quite useful CC @Ross-Batten . In general, there's no nice way to do this in standard OpenGL, since OpenGL doesn't support order independent...

3d

A lot of cleanup in an attempt to fix #122

Proper documentation for the event hook system needs to be written, along with some examples. See #165, for example.

The current selection model has a few "interesting" attributes: - Objects which are invisible (eg due to a discard in the shader) are selectable. - Line segments and triangles are...

cleanup
UI
3d

The `-shader` command line argument is only applied at first startup. This is super screwy and confusing. A simple fix for now is to obey `-shader`, except where the user...

cleanup
api

A flag for "selectability" of individual geometries should be implemented so that we can have some geometry as pure visual information without it causing distractions in vertex selection. Could also...

api

When a vertex is clicked on, it would be useful to be able to get the selection as a hookable event, and to get the geometry label and vertex which...

api

As discussed at https://github.com/JuliaLang/METADATA.jl/pull/6436#pullrequestreview-1265697 it would be nice to have some rendering tests running in travis, though might be tricky. Some relevant parts of the discussion: Testing in a virtualized...