c01dc0ffee

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I'm having the same issue. The device pairs successfully but no audio in-game. I tried what worked for @d4mation with no success. Device: Cowin E7 Firmware: 12.0.1 Atmosphere: 0.19.2 Mission...

please help me my dog is sick and he NEEDS this android app

https://github.com/MercurialPony/Locks/blob/1.16.5/src/main/java/melonslise/locks/common/init/LocksSoundEvents.java#L22

I really wish we had this.

See: https://cyber.wtf/2023/02/09/defeating-vmprotects-latest-tricks/ and https://github.com/x64dbg/ScyllaHide/pull/149

Seems like this is caused by [this dependency](https://github.com/MercurialPony/Locks/blob/1.16.5/build.gradle#L9) and bumping it to 0.8 should fix this and likely not cause any other problems.

Abiotic Factor uses UE 5.3.2: ```json { "header": { "magic": 1396790855, "save_game_version": 3, "package_version": { "New": [ 522, 1009 ] }, "engine_version_major": 5, "engine_version_minor": 3, "engine_version_patch": 2, "engine_version_build": 0, "engine_version":...

`The software was closed because an error occurred.` Uninstalling patches allows me to launch it. Let me know what I can do to get better debugging info and I'll try...