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Add-ons and helpers for A-Frame VR.

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version : I am using the latest version with mixer.setTime higher than action.setLoop Context : I am making a locomotion system that smoothly transition between a set of dynamic animations...

` ` `document.getElementById('rig').setAttribute('position','-5.7 0.2 -1.4');` When I need to teleport the player's position to somewhere, it does successfully when the event triggered, but it will be suddenly teleported back to...

When fly mode is active and a user begins to travel, a velocity is (potentially) set on the y-axis. When fly mode is de-activated, the velocity calculation ignores the y-axis,...

Replace `THREE.Math.degToRad` by `THREE.MathUtils.degToRad` for threejs r141 compatibility (aframe master). Note that this change is still compatible with threejs r125 aframe 1.2.0. cc @AdaRoseCannon because you use the movement-controls component...

Start frame is not working on recent versions

when using a simple navigation mesh - Using aframe 1.0.4 with aframe-extras works - Using aframe 1.2.0 with aframe-extras does not, with the following `Uncaught TypeError: THREE.Geometry is not a...

At least in the current version of the WebXR spec, `handedness` is a property of XRInputSource (`xrController`), rather than Gamepad. This leads to an issue discussed on the WebXR Discord...

Apologies, You can delete this pull request. I'm new to this :)

Minor updates taking advantage of BufferAttribute methods specifically in the tick method and wave[] creation.

Fixes #304 It includes changes from #363 Live example: https://glitch.com/edit/#!/equinox-succulent-bat?path=index.html%3A12%3A28 I have only tested this with Quest 2