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.map exporter for Blender

Results 13 io_export_qmap issues
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I think I found a way to represent pretty much every connected mesh (whatever you'd actually call that) as a patch. Use the following Blender operations on the scene with...

this works by take some faces and convert to one brush and repeat

I'd like to build a map using modular meshes. Instead of exporting geometry, I'd like to be able to export .map with entities only, which would reference entity class, origin,...

The "Terrain" export option appears to throw an exception in the later versions of Blender (3.4.1+). Also, is it possible to specify a different axis for Terrain? That would be...

I attached a simple scene I've been working on. Geo exports fine, but I am wondering how can I export info_player_start with the map. This setup is basically to aid...

I have a bunch of architectural models, all already exported as ASE with materials, to be used in Doom 3 (or idTech4 in general). I would like to make my...

I started making a map in Blender (more or less a proper map) and quickly found out that it's a chore to adjust grid settings while modeling. Would it be...

Hello again, thanks again for this wonderful addition to the idtech3 mapping front! I'd like to ask if you would consider adding an option to export continous grid meshes with...