byte-arcane

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Regarding the issue of refresh rate appearing incorrectly, it looks like that Godot uses DEVMODEW [here](https://github.com/godotengine/godot/blob/5dc10b5aa506c4287c6ff87367efe031bc1a7d82/platform/windows/display_server_windows.cpp#L741) and this structure seems to used a DWORD for the storage of the refresh...