Buu342
Buu342
This PR is being created as a result of the conversation [here](https://forums.wxwidgets.org/viewtopic.php?f=23&t=49603). Two of the OpenGL samples, specifically the Cube and Penguin sample, did not have a working depth buffer...
See title. In order to make it less of a PITA to implement, I would recommend writing the binary file as a custom format, and then generating a static display...
Apparently, this is a feature I didn't even know existed. Guess it's better to add support for it before some silly goose tries to use it instead of using armature...
Add a checkbox for applying all transforms on export (on by default). This should mitigate a really common beginner mistake of moving stuff in object mode. Animations should have their...
Because Windows has a crappy color picker, hex support would be nice. I'd recommend sticking it under the RGB values and making the text editable: 
The Chai model is completely breaking at high speeds in both libultra and libdragon. I believe it is due to being baked. Needs a MRE and further testing. Issue is...
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Because I really hate myself, lets suffer some more. Probably something like this, which is called in the predraw function per mesh: `sausage64_lookat(eyex, eyey, eyez, pointx, pointy, pointz, amount);` Assume...