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A Blender 2.7+ plugin and N64 library for sausage link characters with animations

Results 13 N64-Sausage64 issues
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When I exported my model with arabiki64, I was very confused about why one of the gsSPVertex groups wasn't being lit correctly. After some poking around in the exported header,...

Bug
Parser

See title. In order to make it less of a PITA to implement, I would recommend writing the binary file as a custom format, and then generating a static display...

Enhancement
Parser
N64 Library

See title

Enhancement
N64 Library

Apparently, this is a feature I didn't even know existed. Guess it's better to add support for it before some silly goose tries to use it instead of using armature...

Enhancement
Plugin

Add a checkbox for applying all transforms on export (on by default). This should mitigate a really common beginner mistake of moving stuff in object mode. Animations should have their...

Enhancement
Plugin

Because Windows has a crappy color picker, hex support would be nice. I'd recommend sticking it under the RGB values and making the text editable: ![image](https://github.com/buu342/N64-Sausage64/assets/9880691/7c7bdc8d-4fbd-4d77-9d59-2e3562c010e4)

Enhancement
Chorizo

The Chai model is completely breaking at high speeds in both libultra and libdragon. I believe it is due to being baked. Needs a MRE and further testing. Issue is...

Bug
N64 Library

![image](https://github.com/buu342/N64-Sausage64/assets/9880691/255f8188-5bda-42de-a245-836f1c20291a)

Bug
Chorizo

Hello! Firstly, thank you for the spectacular work on this modeling ecosystem :) I was wondering if you had any plans to write a Blender plugin to _import_ S64 files?...

Because I really hate myself, lets suffer some more. Probably something like this, which is called in the predraw function per mesh: `sausage64_lookat(eyex, eyey, eyez, pointx, pointy, pointz, amount);` Assume...

Enhancement
Parser
Plugin
N64 Library