N64-Sausage64
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A Blender 2.7+ plugin and N64 library for sausage link characters with animations
When I exported my model with arabiki64, I was very confused about why one of the gsSPVertex groups wasn't being lit correctly. After some poking around in the exported header,...
See title. In order to make it less of a PITA to implement, I would recommend writing the binary file as a custom format, and then generating a static display...
Apparently, this is a feature I didn't even know existed. Guess it's better to add support for it before some silly goose tries to use it instead of using armature...
Add a checkbox for applying all transforms on export (on by default). This should mitigate a really common beginner mistake of moving stuff in object mode. Animations should have their...
Because Windows has a crappy color picker, hex support would be nice. I'd recommend sticking it under the RGB values and making the text editable: 
The Chai model is completely breaking at high speeds in both libultra and libdragon. I believe it is due to being baked. Needs a MRE and further testing. Issue is...
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Hello! Firstly, thank you for the spectacular work on this modeling ecosystem :) I was wondering if you had any plans to write a Blender plugin to _import_ S64 files?...
Because I really hate myself, lets suffer some more. Probably something like this, which is called in the predraw function per mesh: `sausage64_lookat(eyex, eyey, eyez, pointx, pointy, pointz, amount);` Assume...